Fallout 4: Four Leaf Clover Perk (2024)

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Mechanics Testing: Rate of Trigger at Rank 4

Fallout 4: Four Leaf Clover Perk (1)The Four Leaf Clover Perk (Luck) gives you an instantly filled Critical Meter at times, and synergizes well with Critical Banker where it will occasionally spill over into the next banked crit.

Fallout 4: Four Leaf Clover Perk (2)Gameplay Effects & Utility: The Four Leaf Clover Perk offers a chance that your Critical Hit meter will get instantly filled based on any attack that hits in V.A.T.S. - while I know this is a great perk when combined with Critical Banker, because it lets you overfill the gauge should you score one of these lucky strikes, I did not know if luck itself factored into it or not. So, in order to determine that I had to set up some testing using Fallout 4's Command Console. I learned some things about the critical gauge during this testing that I'll share here.

My hypothesis was that the chance of four leaf clover going off was based on each hit regardless of weapon speed and luck-independent. In order to prove this, I did a few tests. My character has 12 luck and it takes roughly 4.2 shots to fill the critical hit bar to full each time. Here are the Perk IDs and ranks for Four Leaf Clover:

Four Leaf Clover Perk
RankRequiresPerk DescriptionPerk ID
1Luck 9Feeling Lucky? You should! Each hit in V.A.T.S. has a chance (7.5%) of filling your Critical meter. 4d895
2Level 13Each hit in V.A.T.S. now has an even better chance (9.5%) of filling your Critical meter.65e20
3Level 32Each hit in V.A.T.S. now has a very good chance (11.5%) of filling your Critical meter.65e21
4Level 48Each hit in V.A.T.S. now has an excellent chance (13.5%) of filling your Critical meter.1d245b

Notice: Despite all the testing I did below, the amounts you get for each level have been revealed and I've added them to the table above. Your weapon's speed has nothing to do with the chance - it is a flat amount per level. It will trigger more often with faster weapons simply because you can use them more often. Regardless of the time I spent doing this, I'm glad to see I was not far off. This is a great Perk.

Original Four Leaf Testing

On test one, I loaded up 50 Supermutant Skirmishers via cheats. The weapon used was a 10mm pistol (advanced) that took on average 6 shots to kill them with torso shots, with a 69 fire rate on the weapon. This meant I fired a total of 300 shots. I had to use a critical hit every time four leaf went off, or the crit meter was full. I got exactly 34 four leaf clovers out of these 300 shots - meaning it had an 11.33% chance to go off. Obviously, that could be a bit skewed up or down and I'm no statistician.

Fallout 4: Four Leaf Clover Perk (3)My three Four Leaf Clover mechanics tests involved 50 Supermutant Skirmishers each, in order to teach me how this Perk works - they came without armor due to the Command Console cheats' nature, but it made the amount of hits for a kill predictable.

Next, to see if a slower weapon would trigger the effect more often due to higher AP consumption, I brought out my sniper rifle with a fire rate of 3. It took around 3 shots to kill each Supermutant. I again loaded 50 of them, and in around 150 shots landing saw it go off about 15 times - 15/150 is 10% - so quite close to what I'd seen with my 10mm.

I tried it again, with the sniper rifle, but this time doubled my luck to 24. I did not notice For Leaf Clover working more often with 24 luck, but did note it now only took just over 3 shots to fill my critical hit bar. This is the main benefit of more luck, particularly with banker since any overflow will go toward the next crit. So, more luck will not make it work more often - or at least I couldn't prove so. I admit my process was not perfect, but this should give you some idea of the effectiveness of the Perk. It's a lucky occurrence that can sometimes turn the tide of battle and that's what a luck-heavy build is all about. Only twice during the entire testing did I note Four Leaf Clover had triggered during a critical hit, or at least mistook it for happening.

There is balance here, however, despite the faster weapon allowing you to trigger Four Leaf Clover more often and getting the same critical meter fill - big, heavy weapons deal larger critical hit damage! Each weapon has its own hidden crit damage multiplier - a 10mm only does 50-100% damage, but a sniper rifle does triple. We all know head shots deal even more damage than torso shots, on most creatures, so this is the best use of your critical hits in normal situations. With a big powerful weapon you don't necessarily need to also have the Better Criticals Perk, but for a fast light weapon you should absolutely take this with the Critical Banker and Four Leaf Clover Perks, so that your random luckiness can dish more damage out of your light weapon. Special weapons with better crit damage will also allow you to better take advantage of this awesome Perk.

Good luck out there, and I can be reached at [emailprotected] for feedback.

More Fallout 4 Guides

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  • Raider Outposts in Nuka World
  • Nuka World - Play as a Raider in this DLC
  • Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
  • Automatron - Guides to building bots and quest walkthroughs
  • Settlements - An in-depth guide to Settlements and managing them
  • Melee Build - the best perks for a melee character
  • Sneaking - Learn to be stealthy
  • Critical Hits - Shots to Crit and Crit damage mechanics
  • Tips for Making a Build - General advice for creating your own build
  • Action Points - AP and all the things that affect it
  • VATS - all about the V.A.T.S. and AP usage on weapons
  • Gameplay Tips - pointers that will help new players
  • Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.

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Share Tips and FAQs (2)

Booyaah

Correct me if I'm wrong, but I'm pretty sure the main advantage of stacking crit is not only for the added damage, but also the consistent damage, from what I am told crits always land with 100% accuracy.

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7th August 2017 4:02pm

Will

I'm curious if automatic weapons, that shoot a burst for every "shot" in VATs, will register each bullet of that burst as a chance to proc the Four Leaf Clover perk.

Basically, a gunslinger pistol gets one bullet per shot, or ~10% for four leaf clover. Would an autopistol that shoots 3 bullets for each shot have that ~10% chance register 3 separate times for each "click" in VATs? Could you autopistol string and also bank crits constantly with high luck? I'm going to go home tonight and test..

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25th April 2018 12:21pm

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Fallout 4: Four Leaf Clover Perk (2024)

FAQs

Is four-leaf clover a good perk? ›

Worth Getting If You Use Quick Firing Weapons

Four Leaf Clover is a perk that works best with weapons that can rapid fire and inflict multiple hits in V.A.T.S., as this perk gives you a chance to refill your Critical meter for every hit on an enemy.

What is the secret to finding four leaf clovers? ›

In a dense patch of white clover, a four-leafer lurks in an area of less than fifteen square feet (on average). Find a thick patch and slowly brush your hand over the surface. The center of a four-leaf clover has a different shape and the fourth leaf is often smaller than the others.

Is Luck really important in Fallout 4? ›

Oh absolutely, luck plays a big role in Fallout 4! It's not just about finding more bottle caps or getting those random critical hits. Having a high Luck stat can totally change your gameplay experience by increasing the frequency of rare loot drops and making your adventures in the wasteland way more rewarding.

How do you reset perks in Fallout 4? ›

Now, if you want to reset your perk levels, type in player. addperk followed by the perk ID you wish to add or move back to – use player. removeperk and the perk ID of the perk you wish to remove to remove one. It's best to head to the Fallout Wiki to find the full list of perk IDs used in console command cheats.

What are the benefits of the four-leaf clover? ›

Other Benefits of the Four Leaf Clover Plant:

Aside from luck and spirituality, some people believe that four-leaf clover has healing properties. According to legend, Druids used them for various purposes, including protection against spirits.

Is four-leaf clover good? ›

According to Irish tradition, those who find a four-leaf clover are destined for good luck, as each leaf in the clover symbolizes good omens for faith, hope, love, and luck for the finder. A lesser-known fact about four-leaf clovers is that they aren't the luckiest symbol after all.

Is it better to have 9 or 10 Luck in Fallout 4? ›

don't set any SPECIAL stats to 10, it's best to set them to 9 and then collect the bobblehead for the final point. But there's only a minor advantage for any stat=11. Since there are no perks which require a stat=11. True, but you can get more out of a character doing this.

Should you take Codsworth with you? ›

He is remarkably resilient, enough so to remain active in a fight for a considerable period of time, assuming that he is not hit with heavy weapons. This makes Codsworth an excellent early-game companion who can take the brunt of battles.

Should I loot everything in Fallout 4? ›

In Fallout 4, every single item has some use, value, and purpose; looting and storing everything is essential. You will need a lot of tape, glue, screws, and aluminum for various crafting upgrades for both weapons and settlements. Therefore, get in the habit of looking around and looting everything.

Can you max out all perks in Fallout 4? ›

Technically, there isn't a Fallout 4 level cap. You can keep levelling up and can unlock every perk and SPECIAL to spend points on. Realistically, though, the maximum effective level cap is 272, as this is when you will have unlocked all SPECIALS and perks.

Can you unlock every perk in Fallout 4? ›

The level required varies by perk and rank. Level 50 is required to meet higher rank requirements for all of the perks. To unlock every perk and maximize each base SPECIAL stat, including the 7 perk ranks added with Far Harbor and the 7 perk ranks added with Nuka-World, the player character must get to level 286.

What is the level cap in Fallout 4? ›

Fallout 4 does not have a level cap; [Non-game 1] however, the game crashes upon leveling past 65,535.

Is it good luck if someone gives you a four-leaf clover? ›

Finding a four-leaf clover is considered good luck because they are so rare. Only one in 10,000 clovers have four leaves, rather than three.

What's more lucky 3 or 4 leaf clover? ›

The four-leafed clover, or “lucky clover”, is an uncommon variation of the three-leafed clover, and widely considered to be a symbol of good luck. Because they are a mutation, they are rare, and not found in the same abundance as the shamrock, and thus, considered lucky.

Is a 4 or 5 leaf clover better? ›

Many believe that a five-leaf clover is even luckier than a four-leaf clover. Traditionally, four-leaf clovers are said to bring good luck to whoever finds them, probably because they're so rare. Five-leaf clovers are even rarer, which means they bring even better luck. If you find one, take a risk!

Which is rarer 3 or 4 leaf clover? ›

A 2017 survey of approximately 5.7 million clovers in central Europe found the frequency to be about 5000 to 1 (one four-leaf clover for every ~5000 normal three-leaf clovers), twice the commonly stated probability of 10,000 to 1.

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