Contents
- 1 Description
- 1.1 Total Amount of Weapons Available in the Game:
- 1.1.1 Light Weapon
- 1.1.2 Medium Weapon
- 1.1.3 Heavy
- 1.1.4 Others
- 1.1.5 In Total
- 1.1 Total Amount of Weapons Available in the Game:
- 2 Stances
- 2.1 One-Handed
- 2.2 Two-Handed
- 3 Key Terminology
- 4 Types of Weapons
- 5 Calculating Damage and Attack Speed
- 6 Trivia
- 7 References
Description[]
Weapons can be bought from shops or obtained from chests. Training your Weapon stat requires you to hit/parry with your weapon (parrying multi-hit moves Light or Heavy.
When obtaining a weapon, it comes up to 3 stars on it, which adds either +2% extra damage per star, +5% extra penetration per star (14% at 3 stars), or +4% weight (posture damage) per star. It is best to obtain 3 stars for the weapon you want in order to maximize effectiveness. However, this may prove a tiresome task considering how rare a favorable weapon can be. Weapons can also come with an enchant or a curse. Certain weapons can also scale off of a player's Attunement (Hero Blades, for example), or just another attribute altogether (Light's Final Toll, for example).
All weapons within the game have chances of being found with (or without) different enchantments or qualities along with them, even if the characteristics of your current weapon are not to your liking, there are multiple different mechanics in the game that can change the qualities of your weapon.
- Smith's Alloy, a relic that adds a star to your currently equipped weapon. If you already have max stars (3), the bonus will be rerolled (Ex: 3 Star PEN - > 3 Star Weight).
- Laplace, who will enchant your current weapon (whether it already has an enchantment or not) in exchange for 3 random enchantments (Works with both weapons and equipment even if they are soul bounded).
- Enchant Stones, items that can be found in Layer 2, Maestro, and Astral Knights guaranteeing a specific enchant.
- Deepshore Fossil, an item giving you an enchant stone of your choice.
Enchanted weapons always have at least one star, but only if obtained from a chest. Weapons enchanted via an Enchant Stone or Laplace do not have this principle.
Total Amount of Weapons Available in the Game:[]
Light Weapon[]
- 13 Daggers (16 if Alloyed)
- 8 Fists
- 5 Guns (6 if Alloyed)
- 6 Rapiers
Medium Weapon[]
- 21 Swords (26 if Alloyed)
- 12 Spears (14 if Alloyed)
- 5 Clubs
- 3 Rifles
Heavy[]
- 12 Great Axes (15
- 11 Great Swords (15 if Alloyed)
- 10 Great Hammers (11 if Alloyed)
Others[]
- 10 Elemental
- 5 Exclusive
In Total[]
- 111 Total Weapons (Non-Alloyed, Non-Exclusive)
- 116 Total Weapons (Non-Alloyed, Exclusive)
- 128 Total Weapons (Alloyed, Non-Exclusive)
- 133 Total Weapons (Alloyed, Exclusive)
Stances[]
Pressing Y will change your stance, changing the way you wield your weapon.
- Light Weapons are locked to One Handed stance.
- Fists are able to switch between Way of Navae and Legion Kata.
- All Medium Weapons except for Rifles and Purple Cloud can freely switch between One Handed and Two Handed stances.
- All Heavy Weapons except for the Railblade and Gran Sudaruska are locked to Two Handed stances; however, this can be changed through obtaining the talent One Handed Training (40), allowing them to use a One Handed stance.
One-Handed[]
- Can use offhand weapons such as shields, guns, or side daggers.
Two-Handed[]
- Deal increased posture damage with hits.
- Cannot use offhand weapons, though this can be changed with a talent.
Key Terminology[]
- Requirements: Attribute(s) and/or levels required to wield a weapon.
- Base Damage: Base weapon damage dealt with 0 points of scaling.
- Penetration: Weapon damage% ignoring armor and/or resistances. Caps out at 50%, but the cap can be removed with Million Ton Piercer or Ether Overdrive talents.
- Chip Damage: Weapon damage bypassing through block (50% limit when using Obfuscation).
- Scaling: Scaling for weapon attribute(s).
- Weight: Posture damage dealt.
- Range: Horizontal reach of a weapon (not counted by studs).
- Swing Speed: Speed of basic weapon attacks (M1s).
- Endlag: Lingering duration after a basic weapon attack (Self-stun after M1s).
- Scaled Damage: Weapon damage dealt with full attribute scaling (100/102 points in each scaled attribute) and 6 Proficiency (including bleed). This doesn't account for any DMG stars on a weapon.
- Alloyed Weapon/Alloyed Stats: Weapons stats from the Alloyed version. Stats which remain white are the same as the non-alloyed version.
- Bleed: 30% of the weapon's scaled damage proccing 3 times over a 0.3 second period, causing a total of 130% more damage in 0.9 seconds. Bleed causes extra blood loss as well. The "Scaled Damage" shown with bleed weapons is including the bleed damage. Multiply the final damage by 0.77 to find damage excluding bleed. Bleed damage is not affected by damage multipliers (excludes base modifiers and PVE scaling).
- Hallowtide: Weapons only obtainable during the Hallowtide event, which occurs yearly to celebrate Halloween, or with Hallowtide Medals at Blacksmiths outside of the event. These weapons cannot be dropped but can be passed down normally through the Hippocampal Pool located in the Fragments of Self
- Legendary: Special weapons which can't be enchanted and are automatically soulbounded upon equipping them. These weapons cannot be passed down and or transferred without the use of 60 Echoes (or through the Bank for the cost of 1 Knowledge.)
- Boss Weapon: Weapons that can only be obtained by killing certain Bosses.
- Exclusive Weapons/Skins: Weapons that can only be obtained by some certain special people.
Types of Weapons[]
Light Weapons
Medium Weapons
Heavy Weapons
Hybrid Weapons
Elemental
Offhand
Exclusive Weapons
Light weapons are one-handed weapons. They are fast and agile, with high attack speed, but they often lack damage and range.
Daggers
Fists
Guns
Rapiers
Daggers are small weapons featuring a handle and a small blade. They have incredible attack speed, attacking faster than most weapons, allowing for consistent combos if a player lands the first strike. They typically deal more blood damage than other weapons. Despite this, they have very low damage and range. Demanding aggression from users to lay down consistent damage.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Stiletto | 0 LHT | 11 | N/A | LHT: 3 | 2 | 6.5 | 0.98x | 0.05s | 14.4 |
Gilded Knife | 25 LHT | 13 | N/A | LHT: 8 | 4 | 6.5 | 0.96x | 0.05s | 23.8 |
Silver Dagger | 35 LHT | 12 | N/A | LHT: 6 | 2 | 6.5 | 0.98x | 0.05s | 19.5 |
Canor Fang | 40 LHT | 11 | 5% | LHT: 10 | 5 | 6.5 | 0.98x | 0.05s | 22.5 |
Whaling Knife | 40 LHT | 15 | N/A | LHT: 5 | 4 | 6.5 | 0.98x | 0.05s | 22.8 |
Champion's Dagger | 50 LHT | 14.5 | N/A | LHT: 8 | 4 | 6 | 0.96x | 0.05s | 26.6 |
Central Dirk | 50 LHT | 15 | 5% | LHT: 7 | 4 | 7 | 0.96x | 0.05s | 25.9 |
Tanto | 50 LHT | 15.5 | N/A | LHT: 8 | 3 | 7 | 0.85x | N/A | 28.4 |
Nemit's Sickle | 60 LHT | 11 | 30% | LHT: 13 | 4 | 6.5 | 0.98x | 0.05s | 25.9 |
Flareblood Kamas (Bleed) | 60 LHT; 30 INT | 13 | 30% | INT: 2 LHT: 8 | 4 | 6.5 | 0.98x | 0.05s | 34.6(Bleed) |
Krulian Knife | 75 LHT | 12.5 | 20% | LHT: 10.5 | 4 | 6.5 | 0.98x | 0.05s | 26.2 |
Kyrsedge | 75 LHT | 13 | 30% | LHT: 8.5 | 4 | 6.5 | 0.98x | 0.05s | 24.5 |
Alloyed Whaling Knife | 75 LHT | 15 | 15% | LHT: 8 | 4 | 6.5 | 0.98x | 0.05s | 27.5 |
Alloyed Tanto | 80 LHT | 16 | 5% | LHT: 8 | 3 | 7 | 0.86x | N/A | 29.3 |
Cerulean Thread | 85 LHT; LVL 10 | 15 | 25% | LHT: 7.5 | 4 | 6.5 | 0.98x | 0.04s | 26.7 |
Fists make use of various gauntlets to wear, that are made with leather strips and sometimes filled with iron plates or fitted with blades or spikes. They feature a slower swing speed than daggers but fashion with better damage. When equipping fists when you had another weapon equipped beforehand, it does an animation, striking your weapon to the ground.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Fist (Way of Navae/Legion Kata) | 0 LHT | 12 | N/A | N/A | LHT: 7 | 3 | 6 | 0.85x | N/A | 20.8 |
Iron Cestus | 0 LHT | 13.5 | N/A | N/A | LHT: 7 | 5 | 6 | 0.87x | N/A | 23.4 |
Legion Cestus | 30 LHT | 15 | 5% | N/A | LHT: 9 | 5 | 6 | 0.86x | N/A | 29.1 |
Jus Karita | 40 LHT, LVL 5 | 14 | 20% | N/A | LHT: 9 | 3 | 7 | 0.88x | 0.05s | 27.1 |
Anklets of Alsin | 0 LHT | 13.5 | 20% | 10% | LHT: 9 | 3 | 7 | 0.88x | 0.05 | 26.2 |
Flamekeeper Cestus | 65 LHT | 15.5 | 5% | N/A | LHT: 9.5 | 5 | 6 | 0.86x | N/A | 30.9 |
Light's Final Toll | 60 WLL, 35 LHT | 12 | 5% | N/A | WLL: 10 LHT: 4 | 5 | 7 | 0.85x | N/A | 29.8 |
Coral Cestus | 75 LHT | 16 | 15% | N/A | LHT: 9.5 | 5 | 6 | 0.82x | N/A | 31.8 |
Drakemaw Gauntlets (Bleed) | 75 LHT | 15 | 10% | 10% | LHT: 7.5 | 4 | 6 | 0.82x | N/A | 34.7(Bleed) |
Guns are a ranged weapon designed to shoot projectiles. They can be used in two different ways, One Handed, which involves only using 1 gun, giving you a pistol whip and the ability to load bullets to shoot, and Dual Wield, which involve cycling your shots with each guns.One Handed Guns can shoot projectiles if the user has Bullets in the inventory, which can add ranged capabilities as well as giving a +10% PEN bonus. If used as dual guns or as an off-hand, these only add PEN and the bullet effect with no projectile.Guns can also be used by themself in your off hand slot to complement your main hand weapon. However, doing this with a non Light weapon in your main hand incur a -20% damage penalty.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Silversix | 0 LHT | 10 | N/A | N/A | LHT: 13 | 1 | 10 | 0.8x | 23.6 |
Flintlock | 20 LHT | 11 | N/A | N/A | LHT: 12 | 1 | 10 | 0.8x | 24.8 |
Dawnshot | 40 LHT | 14 | N/A | N/A | LHT: 12 | 1 | 10.5 | 0.8x | 31.5 |
Revolver | 65 LHT | 14 | N/A | N/A | LHT: 15 | 1 | 12 | 1x | 35.9 |
Dragoon | 65 LHT | 16 | N/A | N/A | LHT: 12 | 1 | 11 | 0.8x | 36 |
Alloyed Dawnshot | 75 LHT | 16 | 5% | 10% | LHT: 12 | 1 | 10.5 | 0.78x | 36 |
Rapiers are Light Weapons that bridge the gap between the Medium and Light playstyles. It has the rapid strikes of a Light Weapon combined with the extended range of a Medium Weapon. Utilizing the damage of a Light Weapon and the lower speed of a Medium Weapon, they boast a powerful 4 hit critical attack that deals full damage.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Quickfang | 0 LHT | 12 | 5% | LHT: 7 | 4 | 8 | 0.81x | 20.8 |
Apprentice Rapier | 20 LHT | 13 | N/A | LHT: 6 | 4 | 8 | 0.8x | 21.1 |
Inquisitor's Thorn | 40 LHT | 14 | 10% | LHT: 7 | 4 | 8 | 0.81x | 24.2 |
Crucible Rapier | 75 LHT | 15 | 20% | LHT: 8 | 5 | 8 | 0.82x | 27.5 |
Golden Swordfish | 75 LHT | 15 | 20% | LHT: 8 | 5 | 8.1 | 0.82x | 27.5 |
Skullpiercer (Bleed) | 75 LHT | 14 | 10% | LHT: 7.5 | 4 | 8.5 | 0.81x | 32.4(Bleed) |
Kyrstreza | 75 LHT | 15 | 30% | LHT: 8.5 | 4 | 8 | 0.82x | 28.3 |
Medium Weapons are both one-handed and two-handed weapons. They are a balance between speed and damage.
Swords
Spears
Clubs
Rifles
Swords are weapons with a long metal blade and a hilt with a handguard used for striking opponents or creatures.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage | |
Sword | 0 MED | 18 | N/A | N/A | MED: 2.5 | 5 | 8 | 0.75x | 22.7 | |
False Memory | 0 MED | 18 | N/A | N/A | MED: 2.5 | 5 | 8 | 0.75x | 22.7 | |
Messer | 10 MED | 20 | N/A | N/A | MED: 5 | 6 | 7.5 | 0.7x | 30.4 | |
Falchion | 20 MED | 16 | N/A | N/A | MED: 6 | 4 | 7.5 | 0.8x | 26 | |
Scimitar | 20 MED | 15 | N/A | N/A | MED: 3 | 5 | 8 | 0.82x | 19.7 | |
Katana | 25 MED | 18 | N/A | N/A | MED: 6 | 5 | 8 | 0.75x | 29.3 | |
Worshipper Longsword | 30 MED | 19 | N/A | N/A | MED: 4 | 5 | 8 | 0.75x | 26.9 | |
Officer Saber | 30 MED | 22 | N/A | N/A | MED: 4.5 | 6 | 8 | 0.75x | 32.3 | |
Vigil Longsword | 40 MED | 20 | N/A | N/A | MED: 6 | 5 | 8 | 0.75x | 32.5 | |
Champion's Sword | 40 MED | 19 | N/A | N/A | MED: 6.5 | 4 | 8 | 0.77x | 31.9 | |
Cavalry Saber | 40 MED | 21 | N/A | N/A | MED: 5 | 5 | 8 | 0.75x | 31.9 | |
Shotel | 45 MED | 22 | N/A | 15% | MED: 5 | 4 | 8 | 0.73x | 33.5 | |
Warden Ceremonial Sword | 50 MED | 17 | N/A | N/A | MED: 7 | 4 | 7.5 | 0.8x | 29.4 | |
Razor Cutlass (Bleed) | 60 MED | 18 | 25% | 10% | MED: 7.5 | 8 | 8 | 0.71x | 41.7(Bleed) | |
Forgotten Gladius | 65 MED | 18 | 13% | N/A | MED: 7 | 5 | 7.5 | 0.78x | 31.1 | |
Serpent's Edge | 75 MED | 22 | 5% | N/A | MED: 6 | 6 | 8 | 0.73x | 35.8 | |
Hallowscleave | 75 MED | 19 | 25% | N/A | MED: 7 | 6 | 8 | 0.75x | 32.9 | |
Alloyed Messer | 75 MED | 21 | 15% | 15% | MED: 6 | 7 | 7.5 | 0.73x | 34.1 | |
Alloyed Falchion | 75 MED | 16 | 20% | N/A | MED: 7 | 5 | 7.5 | 0.8x | 27.7 | |
Alloyed Vigil Longsword | 75 MED | 20 | 20% | N/A | MED: 7.5 | 5 | 8 | 0.75x | 35.6 | |
Alloyed Shotel | 75 MED | 22 | 10% | 30% | MED: 6 | 4 | 8 | 0.73x | 35.8 | |
Alloyed Katana | 75 MED | 20 | 10% | 10% | MED: 7 | 6 | 8 | 0.75x | 34.6 | |
Kyrsblade | 75 MED | 22 | 5% | 30% | MED: 6 | 6 | 7.5 | 0.75x | 35.8 | |
Purple Cloud | 85 MED, LVL 10 | 16.5 | 15% | N/A | MED: 9 | 5 | 7 | 0.8x | 32 | |
Shattered Katana | 90 MED, LVL 10 | 20 | 30% | N/A | MED: 7 | 5 | 8 | 0.74x | 34.6 |
Spears are weapons with a long metal pole, with a blade at one end, used for attacking enemies at a safe distance.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Irontusk | 0 MED | 16.5 | 10% | N/A | MED: 3 | 5 | 9 | 0.68x | 21.7 |
Iron Spear | 0 MED | 17 | 10% | N/A | MED: 2.5 | 5 | 9 | 0.68x | 21.4 |
Gremorian Longspear | 20 MED | 18 | N/A | N/A | MED: 4 | 5 | 9 | 0.68x | 25.5 |
Ritual Spear | 35 MED | 19 | 25% | N/A | MED: 5 | 5 | 9 | 0.68x | 28.9 |
Acheron's Warspear (Bleed) | 40 MED | 18 | 15% | N/A | MED: 6 | 5 | 9 | 0.7x | 38(Bleed) |
Imperial Staff | 40 MED; 40 STR | 19 | 10% | N/A | MED: 5; STR: 3 | 6 | 8 | 0.75x | 35 |
Trident Spear | 50 MED | 19 | 25% | N/A | MED: 6 | 5 | 9 | 0.68x | 30.9 |
Serrated Warspear (Bleed) | 65 MED | 18 | 20% | 10% | MED: 6.5 | 5 | 9 | 0.7x | 39.3(Bleed) |
Bloodtide Trident (Bleed) | 75 MED | 18 | 25% | 10% | MED: 6 | 5 | 9 | 0.7x | 38(Bleed) |
Alloyed Gremorian Longspear | 75 MED | 20 | 10% | N/A | MED: 5 | 5 | 9 | 0.7x | 30.4 |
Rifle Spear | 80 MED | 21 | 25% | N/A | MED: 7 | 5 | 9 | 0.68x | 36.3 |
Alloyed Trident Spear | 85 MED | 19 | 25% | N/A | MED: 7 | 5 | 9 | 0.69x | 32.9 |
True Seraph's Spear | 90 MED | 18.5 | 20% | 40% | MED: 7 | 5 | 9 | 0.72x | 32 |
Kyrsglaive (Bleed) | 90 MED | 18.5 | 20% | N/A | MED: 5 | 5 | 9 | 0.72x | 36.6(Bleed) |
Clubs are weapons that as opposed to most other weapons in the game, deal blunt damage.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Mace | 10 MED | 20 | 5% | N/A | MED: 5 | 6 | 7.5 | 0.7x | 30.4 |
Toothed Club | 30 MED | 15 | 10% | 5% | MED: 5 | 6 | 7.5 | 0.74x | 29.7(Bleed) |
Morning Star | 50 MED | 16 | 20% | 20% | MED: 5.5 | 5 | 7.5 | 0.74x | 32.7(Bleed) |
Sacred Hammer | 65 MED | 19.5 | 10% | N/A | MED: 7 | 5 | 7.5 | 0.73x | 33.7 |
Pernach | 75 MED | 17 | 30% | 10% | MED: 6 | 4 | 8 | 0.74x | 35.9(Bleed) |
Rifles are two-handed guns that use melee attacks and incorporate the firing of the rifle itself. It is able to be able to both be fired and used as a pole-arm. Loading Bullets or Bullet Casings into the Rifles will cause them to have a different effect on their Blast shots, but no projectiles will be fired.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Summer Rifle | 40 MED | 17 | N/A | MED: 6 | 5 | 8 | 0.75x | 27.6 |
Rosen's Peacemaker | 75 MED | 18 | N/A | MED: 8 | 4 | 8 | 0.75x | 33 |
Iron Blunderbuss | 75 MED | 20 | 25% | MED: 7 | 4 | 8 | 0.73x | 34.6 |
Heavy Weapons are two-handed weapons, but they can be wielded with one hand with the use of a Talent. They are slow, but have superior range and pack quite a punch. They feature powerful critical attacks, that usually provide hyperarmor, instantly guard breaks if blocked and apply knockdown on the enemy.
Greataxes
Greatswords
Greathammers
Greataxes are weapons with a long pole, with sharp edges protruding out at the end.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Battleaxe | 0 HVY | 20 | N/A | N/A | HVY: 5 | 6 | 8 | 0.62x | N/A | 30.4 |
Halberd | 25 HVY | 22 | N/A | N/A | HVY: 7 | 5 | 9 | 0.6x | N/A | 38.1 |
Adretian Axe | 35 HVY | 24 | N/A | N/A | HVY: 7 | 5 | 8 | 0.64x | N/A | 41.5 |
Canorian Axe | 35 HVY | 23.5 | N/A | N/A | HVY: 7 | 4 | 8 | 0.62x | N/A | 40.6 |
Iron Birch | 55 HVY | 26.5 | N/A | N/A | HVY: 6 | 4 | 8 | 0.64x | N/A | 43.1 |
Evanspear Hand Axe (Bleed) | 70 HVY | 25 | N/A | N/A | HVY: 9.5 | 8 | 8.5 | 0.55x | N/A | 64.7(Bleed) |
Night Axe | 75 HVY | 23 | 5% | 80% | HVY: 8 | 10 | 8.5 | 0.58x | N/A | 42.2 |
Master Hawk's HandAxe | 75 HVY | 24.5 | 5% | 25% | HVY: 10 | 10 | 8.5 | 0.6x | N/A | 50 |
Relic Axe | 75 HVY | 25 | 25% | 10% | HVY: 9 | 10 | 8.5 | 0.6x | N/A | 48.5 |
Enforcer's Axe | 75 HVY, LVL 6 | 26 | 10% | N/A | HVY: 10 | 8 | 8.5 | 0.57x | N/A | 53.1 |
Skyreap Blade | 75 HVY | 23 | 25% | N/A | HVY: 7 | 7.5 | 8.5 | 0.68x | N/A | 39.8 |
Alloyed Canorian Axe | 75 HVY | 24 | 20% | 10% | HVY: 9 | 7 | 8 | 0.62x | N/A | 46.5 |
Alloyed Halberd | 75 HVY | 24 | 15% | N/A | HVY: 8 | 5 | 9 | 0.6x | N/A | 44 |
Alloyed Adretian Axe | 75 HVY | 24 | 10% | 10% | HVY: 8 | 8 | 8 | 0.65x | N/A | 44 |
Pale Briar | 85 HVY, LVL 10 | 23 | 25% | 10% | HVY: 7.5 | 7 | 10 | 0.61x | N/A | 41 |
Greatswords are bigger than normal swords, possessing a large grip for the wielder to increase leverage.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Avenger | 0 HVY | 21 | 0% | N/A | HVY: 6.5 | 8 | 8.5 | 0.62x | 0.1s | 35.2 |
Zweihander | 20 HVY, 10 STR | 22 | N/A | N/A | HVY: 7 | 7 | 9 | 0.6x | 0.1s | 38.1 |
Markor's Inheritor | 30 HVY, 10 STR | 24 | 10% | N/A | HVY: 7 | 8 | 8.5 | 0.64x | 0.1s | 41.5 |
Crescent Cleaver (Bleed) | 40 HVY, 10 STR | 22.4 | N/A | N/A | HVY: 8 | 9 | 9 | 0.6x | 0.1s | 53.4(Bleed) |
Darksteel Greatsword | 40 HVY, 10 STR | 26 | N/A | N/A | HVY: 7 | 9 | 9 | 0.6x | 0.1s | 45 |
Inquisitor's Straight Sword | 40 HVY | 23.5 | N/A | N/A | HVY: 8.3 | 9 | 9 | 0.63x | 0.1s | 43.8 |
Kyrsieger | 50 HVY, 15 CHA | 24 | 15% | 10% | HVY: 7, CHA: 2 | 9 | 9 | 0.62x | N/A | 46.6 |
First Light | 75 HVY | 25.5 | 30% | N/A | HVY: 8 | 10 | 8.5 | 0.62x | N/A | 46.8 |
Alloyed Zweihander | 75 HVY, 10 STR | 23 | 10% | N/A | HVY: 10 | 7 | 9 | 0.62x | 0.1s | 47 |
Alloyed Crescent Cleaver (Bleed) | 75 HVY, 10 STR | 22.4 | N/A | 20% | HVY: 9.5 | 9 | 9 | 0.6x | 0.1s | 58(Bleed) |
Darkalloy Greatsword | 75 HVY, 10 STR | 26 | N/A | 10% | HVY: 8 | 9 | 9 | 0.6x | 0.1s | 47.7 |
Alloyed Inheritor | 75 HVY, 10 STR | 24 | 15% | N/A | HVY: 8 | 8 | 8.5 | 0.64x | N/A | 44 |
Kyrscleave (Bleed) | 75 HVY | 24 | N/A | 15% | HVY: 8.5 | 9 | 9 | 0.61x | 0.1s | 58.8(Bleed) |
Railblade | 80 HVY, LVL 10 | 22 | 25% | N/A | HVY: 8.3 | 8 | 8.5 | 0.68x | N/A | 41 |
Enforcer's Blade | 80 HVY, 25 STR, LVL 6 | 25 | 5% | 15% | HVY: 9 | 10 | 8.5 | 0.59x | N/A | 48.5 |
Greathammers are weapons with a heavy metal head mounted at right angles at the end of a handle.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Steel Maul | 20 HVY, 10 STR | 22 | N/A | N/A | HVY: 7 | 7 | 9 | 0.6x | 0.1s | 38.1 |
Forge Greathammer | 55 HVY, 10 STR | 24 | N/A | N/A | HVY: 8 | 9 | 9 | 0.6x | 0.1s | 44 |
Great Maul | 65 HVY, 30 STR | 25 | 5% | 10% | HVY: 8.3 | 10 | 9 | 0.64x | 0.1s | 46.6 |
Pale Morning | 75 HVY, 10 STR, LVL 10 | 24 | 15% | N/A | HVY: 9 | 10 | 9 | 0.62x | 0.1s | 46.5 |
Putrid Edenstaff | 75 HVY | 25 | 15% | N/A | HVY: 8.5 | 9 | 9 | 0.61x | 0.1s | 47.2 |
Petra's Anchor | 75 HVY, 10 STR, LVL 10 | 26 | 15% | N/A | HVY: 8 | 9 | 9 | 0.6x | 0.1s | 47.7 |
Sovereign's Punishment | 75 HVY, 20 STR | 26 | 20% | 10% | HVY: 9 | 13 | 9 | 0.55x | N/A | 50.4 |
Alloyed Steel Maul | 75 HVY, 10 STR | 24 | 10% | N/A | HVY: 8 | 7 | 9 | 0.64x | 0.1s | 44 |
Enforcer's Hammer | 80 HVY, 25 STR, LVL 10 | 25 | 10% | 10% | HVY: 9 | 12 | 8.5 | 0.6x | 0.1s | 48.5 |
Stoneheart | 80 HVY, 20 STR | 24 | 10% | 10% | HVY: 10 | 12 | 8.5 | 0.6x | 0.1s | 49 |
Hivelord's Hubris | 100 HVY, 60 STR | 30 | 5% | N/A | HVY: 10 | 10 | 10 | 0.45x | N/A | 61.3 |
Hybrid Weapons are weapons that require two different weapon stats, such as requiring Medium and Heavy stats.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Wyrmtooth | 60 MED, 40 HVY | 20 | 20% | N/A | MED: 6.2, HVY: 4.2 | 6 | 10 | 0.7x | 41.7 |
Elemental Weapons are weapons that, so far, include either Medium or Heavy Weapons. They scale off a certain element, but that does not mean that all of them do elemental damage. Apart from that, they share similar traits to their respective category of weapon.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Hero Blade of Flame | 75 FIR, LVL 11 | 20 | 10% | FIR: 5.5 | 5 | 8 | 0.75x | N/A | 31.5 |
Hero Blade of Lightning | 75 THD, LVL 11 | 20 | 10% | THD: 5.5 | 5 | 8 | 0.75x | N/A | 31.5 |
Hero Blade of Frost | 75 ICE, LVL 11 | 20 | 10% | ICE: 5.5 | 5 | 8 | 0.75x | N/A | 31.5 |
Hero Blade of Wind | 75 WND, LVL 11 | 20 | 10% | WND: 5.5 | 5 | 8 | 0.75x | N/A | 31.5 |
Hero Blade of Shadow | 75 SDW, LVL 11 | 20 | 10% | SDW: 5.5 | 5 | 0.75x | N/A | 31.5 | |
Stormseye | 75 THD, 40 MED | 19.5 | N/A | THD: 6, MED: 3 | 5 | 8 | 0.75x | N/A | 37.8 |
Gran Sudaruska | 75 ICE, 30 HVY, LVL 10 | 24 | N/A | ICE: 8 HVY: 4 | 6 | 8.5 | 0.62x | N/A | 54 |
Curved Blade of Winds | 75 WND, 25 MED, LVL 10 | 17.5 | 15% | MED: 5, WND: 5 | 5 | 8 | 0.78x | N/A | 35.7 |
Crypt Blade | 75 SDW, 40 HVY, LVL 10 | 22 | N/A | SDW: 9 HVY: 4 | 9 | 9 | 0.64x | 0.15s | 51.8 |
Ignition Deepcrusher | 75 MTL, 40 MED, | 18 | 20% | MTL: 4 MED: 3 | 4 | 8 | 0.79x | N/A | 31.1 |
25 HVY, 75 FIR, 10 LHT | 23 | 15% | HVY: 5, FIR: 6 | 5 | 8 | 0.68x | N/A | 49.4 |
Offhand tools/weapons, are tools/weapons that you wield in your offhand and in order to be used require you to one hand your main weapon. These offhand tools/weapons have their own requirements, and can range from shields, to guns.
Shields
Miscellaneous
Weapons
Shields are defensive tools that you wield in your offhand in order to gain more posture. Shields typically have a fortitude requirement, and do not have any scaling. Certain talents and mantras will also require having a shield.
Name | Requirements | Posture |
Targe | 10 FTD | 4 |
Kite Shield | 20 FTD | 4.5 |
Old World Greatshield | 30 FTD | 5 |
Worshipper's Shield | 40 FTD | 6 |
Ethiron Curseshield | 50 FTD | 7 |
Gourdguard | 50 FTD | 7 |
Khan Shield | 60 FTD | 8 |
The Path's Defender | 75 FTD | 10 |
Miscellaenous offhands are tools that do not fit being a shield or a weapon, and serve more as utility rather than offense or defense.
Name | Requirements |
Parry Dagger | 10 AGI |
Kyrstear | 40 AGI |
Offhand weapons are weapons that can be wielded at the same time along with your mainhand as long as you are one handing it. They add additional offensive tools to your arsenal, and can offer greater combat versatility at the sacrifice of power and speed of both weapons. (For example offhand guns have their damage reduced if you are using them with anything else but a gun in your mainhand, and they will match the swingspeed of the main weapon)
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed |
Silversix | 0 LHT | 10 | N/A | LHT: 13 | 1 | 10 | 0.8x |
Flintlock | 20 LHT | 10 | N/A | LHT: 10 | 1 | 10 | 0.8x |
Revolver | 65 LHT | 13 | N/A | LHT: 15 | 1 | 12 | 0.8x |
Dragoon | 65 LHT | 20 | N/A | LHT: 12 | 1 | 12 | 0.8x |
Weapons that are exclusive for special people.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Calamity Cinnabar | 75 SDW, 40 HVY, Power 10 | 22 | N/A | ??? | 9 SDW, 4 HVY | 9 | 9 | 0.64x | 0.15s | 51.8 |
Moonseye Scalpel | 80 MED | 18.5 | 25% | ??? | 13 INT | 5 | 9 | 0.72x | N/A | 43.6 |
Trisha | ??? | 10 | ??? | ??? | 30 CHA | 5 | 9 | 0.8x | ??? | 41.3 |
Moon Blades (Bleed) | 60 LHT, 30 INT | 13 + 3.9 BLD | 30% | ??? | 8 LHT, 2 INT | 4 | 6.5 | 0.98x | 0.05s | 34.6(Bleed) |
Unsung Scythern | 75 HVY, LVL 10 | 26 | 10 | N/A | HVY: 9 | 8 | 8 | 0.6x | N/A | 50.4 |
Calculating Damage and Attack Speed[]
This is the formula used to calculate the damage of a weapon with one scaled attribute (excluding bleed and/or modifiers).
- 0.00075 x {BaseDamage x Attribute Scaling x Attribute Level x [1 + (Proficiency x 0.065)]} + BaseDamage
Damage calculator (Single and Dual Attribute Scaling (Scaling rings included))
The formula to calculate the damage with damage multipliers taken into account is:
- MultipliedDamage = WeaponDamage x (1 + DamageModifiers%/100)
The formula to calculate the damage of a weapon including bleed is
- BleedDamage = WeaponDamage x 1.3 or BleedMultipliedDamage = WeaponDamage x (1 + [DamageModifiers% + 30%]/100)
The time it takes for your weapon to swing in seconds is approximately half the inverse of its swing speed (the higher the swing speed, the quicker the weapon swings). Therefore, a weapon with 0.5x swing speed would take close to 1 second to swing, while a weapon with 1.0x swing speed would take close to 0.5 seconds to swing.
Players can use this formula to figure out their attack speed.
The formula below can be used to find a weapon's DPS (damage per second) without factoring in bleed, endlag, or client delay (ping).
Trivia[]
- You can pass down soulbound weapons for 60 echoes each; however the weapon will be automatically soulbound to the next character
- Changing stances, contrary to popular belief, does NOT affect swing speed.[1]
- Hero Blades scale with Proficiency, as opposed to Songchant.
- The weapon with the highest:
- Base Damage: Hivelord Hubris, Divine Greatsword (30)
- Requirement: Hivelord's Hubris (100 HVY)
- Dual Requirement: Hivelord's Hubris (100 HVY, 60 STR)
- Penetration: Shattered Katana/First Light/Nemit's Sickle/Kyrsedge/Kystreza/Flareblood Kamas/Pernarch (30%)
- Chip damage: Night Axe (80%)
- Scaling: Revolver, Divine Flintlock (15)
- Weight: Sovereign's Punishment (13)
- Range: Revolver, Divine Flintlock (12)
- Swing Speed: Divine Flintlock (1.3x)
- Highest DPS: Divine Flintlock
- Both of the Rifle Basic Attacks have the same range.
- Shotel 100% chip on crit does not get affected by obfuscation enchant cap.