While Halo Infinite struggles for a win, Master Chief Collection is the gift that keeps on giving (2024)

While Halo Infinite struggles for a win, Master Chief Collection is the gift that keeps on giving (1)

Yesterday, I almost reinstalled Halo Infinite for the sixth time. I couldn’t care less about Season 4’s battle pass (earning XP is still a terrible experience) or the new teleporter gadget—no, apparently the only thing that can draw me back into 343’s free-to-play Halo at this point are targeted appeals to my nostalgia. 343 dropped an update this week that added a trio of Forge-created Halo throwback maps to official playlists: Zanzibar, Valhalla, and Rat’s Nest.

They really got me there—those are two all-timer Halo destinations (and also Rat’s Nest, which is fine). I was hovering over the install button when my eye drifted to The Master Chief Collection sitting right below Infinite in my Steam library. Oh yeah, I thought. The all-in-one Halo game with every classic campaign, map, and mode in a faithfully-preserved time capsule.

MCC already has Zanzibar, Valhalla, and Rat’s Nest, in all their original glory. If I’m jumping into Infinite to play three old Halo 3 maps, why wouldn’t I just play Halo 3?

No offense to the talented folks who put them together, of course, but Forge remakes can’t really do classic maps justice—it’s a different engine with mismatched assets, and they have that unnatural "snapped-together" appearance inherent to everything in Forge. It’s just not the same.

The real reason to play a reconstructed Zanzibar in Halo Infinite is to play a sleek 2020s Halo with modernized shooting and cool new guns. You can’t get either of those things in MCC, but funnily enough, it does have pretty much everything that Halo fans think Infinite is lacking: a deep pool of maps and modes, a robust custom games browser, and armor personalization that doesn’t suck. MCC is the gold standard for keeping old-but-great multiplayer games alive and kicking. Not to mention, MCC still gets updates too (though not as frequently since Infinite came out).

MCC’s sterling reputation speaks to a larger perception problem Infinite has faced since its 2021 launch. MCC is, in a sense, the anti-Halo Infinite: so convenient and improbably generous as a product that it’d make more sense as a fan project led by modders. And actually, since last year it has largely been driven by modders as 343 turned its attention to Infinite.

While Halo Infinite struggles for a win, Master Chief Collection is the gift that keeps on giving (2)

Labor of legacy

343 Industries was established to make new Halo games, but the studio has spent just as much time delving into the series’ past with a level of respect and reverence that just wouldn’t be possible from people who don’t love Halo. The MCC team constantly looks for opportunities to resurrect classic content with a modern twist, finish work started by Bungie, or dig up ancient artifacts of Halo history just for fun.

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The Master Chief collection is, in a sense, the anti-Halo Infinite.

An MCC update from this week is a perfect example. The headlining feature is Escalation Slayer mode for Halo 3—a newer mode custom-made for a game that wasn’t designed for it, pretty cool. And then just because 343 can, it also doubled the Firefight player limit from four to eight in both ODST and Reach, admittedly breaking the balance… but also who cares? While at it, why not add three Spartan gadgets to Halo 3 multiplayer that you could previously only get in the campaign? Or add a statue scavenger hunt to every campaign with locations that change weekly? There’s an entire section of the July 2023 patch notes about one dev tinkering with the co-op-only ODST to get 16-player multiplayer working inside it—an unnecessary and extremely cool project that I hope can be completed someday—before casually mentioning a discovery of three unfinished Halo 3 DLC maps in ODST’s files that have now been added to MCC’s modding suite.

That’s right, modding! The studio has spent the last year refining its modding tools, bringing community modders into the fold to search for cut content hidden deep inside Bungie’s old files (with the help of modders), and implementing Steam Workshop support. Nine years into its life, MCC is the Halo gift that keeps on giving. Rewind to 2014’s disastrous MCC launch and you’d be surprised to learn it’s become the Halo to root for, while the free-to-play Halo Infinite struggles to be exciting.

While Halo Infinite struggles for a win, Master Chief Collection is the gift that keeps on giving (3)

Halo wars

It’s a rare situation for two games in the same series to be pitted against each other, but also a good opportunity to reflect on what we want from multiplayer shooters. Halo Infinite has way more going on these days with new maps, gadgets, and cosmetics while MCC gets fun little scraps of history every six months, so why is MCC averaging over twice as many players on Steam?

It’s just better Halo, with beloved co-op campaigns, way more maps, and a decidedly less competitive vibe. Plus, I’m not constantly waiting for it to meet my expectations. Infinite is the newer game, and 343 set expectations high from the start. I have no expectations for MCC beyond what it’s already doing, because everything you could want from it is already there, and then some.

It matters a lot to me that MCC is a complete game (actually, six complete games) while, after nearly two years, Infinite still comes off like 343 is laying down the track as it goes. Nostalgia certainly plays a role too, though Infinite also tugs on heart strings where it can.

Infinite players have proven to be harsh critics always hungry for more, but I increasingly believe they’re justified. By consequence of its live service model, Halo Infinite is constantly asking more from us, too. Infinite doesn’t just get cool stuff, it gets cool stuff and a new $10 battle pass, store refresh, and limited-time premium cosmetics.

I just don’t want my Halo experience to be a series of scheduled, itemized transactions—one where I’m encouraged to buy into a new phase of Halo and ask myself each time if it was worth it. Infinite, for all its strengths, represents an era of games that nakedly treats people like ATMs, while MCC is a living reminder that Halo doesn’t have to be this way. When you think of it like that, it’s hardly a fair fight.

While Halo Infinite struggles for a win, Master Chief Collection is the gift that keeps on giving (4)

Morgan Park

Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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While Halo Infinite struggles for a win, Master Chief Collection is the gift that keeps on giving (2024)

FAQs

What is wrong with Halo Master Chief Collection? ›

Some Color Palettes and Dialogue Palettes, such as Sunset and Iridescent, can be hard to read due to color contrast. Gameplay subtitles do not appear in Halo 3 and Halo 3: ODST when the in-game text language is set to Chinese (Simplified and Traditional).

What is the hardest Halo Master Chief Collection achievement? ›

LASO is by far the hardest mode in the game. It is in legendary difficulty, plus all skulls on. Each skull adds a modifier that makes the game more difficult, such as less ammo in weapons, enemies with more health and so on. Each game has its on set of skulls, even though some of them appear in more than one.

How many hours does it take to beat Halo Master Chief Collection? ›

Powered by IGN Wiki Guides
Single-PlayerPolledAverage
Main Story35043h 39m
Main + Extras20675h 55m
Completionist24354h 27m
All PlayStyles58067h 58m

Why was i banned from Halo MCC? ›

Reasons include, but are not limited to, cheating or unfair gameplay, quitting or idling during online matches, or poor sportsmanship. Some bans, such as bans for quitting during matches, are automatically generated.

Why doesn t Master Chief talk much? ›

Still, many of the character's lines in the first game were eventually cut, as Bungie felt that the more the character spoke, "the more chances there are that we'll get it wrong for you, whoever you are." With the wide success of the Halo series, Bungie considered recasting a celebrity for the role before deciding ...

What is the hardest Halo to beat? ›

  1. 1 Halo 2.
  2. 2 Halo: Combat Evolved. ...
  3. 3 Halo 3: ODST. ...
  4. 4 Halo Infinite. ...
  5. 5 Halo 4. ...
  6. 6 Halo Reach. Reach's Intense Difficulty Perfectly Suits The High Stakes Of The Story. ...
  7. 7 Halo 5: Guardians. The Squadmates In Halo 5 Can Help Make The Game A Bit More Manageable. ...
  8. 8 Halo 3. Bungie Toned Down The Challenge After Fan Feedback From Halo 2. ...
Dec 26, 2023

What is the hardest boss in Halo Infinite campaign? ›

Escharum is easily the most difficult boss in Halo Infinite. With multiple stages, a large shield, and high health, the fight can go on for several minutes, especially on higher difficulties. Esharum uses a Scrap Canon like Tovarus, but his weapon also does knockback damage, which removes the player's mobility.

Why is no one playing Halo Infinite? ›

For example, players note the monetization practices may have turned newcomers away from the game. Moreover, some Halo fans believe the lack of meaningful new features and maps drove the most devoted players away from Halo Infinite, leading to the 98% drop off being highlighted by Full-Plastic7324.

Does Halo Infinite swear? ›

There is no swearing other than da*m and hell.

Does Halo Infinite punish you? ›

you'll see your expected kills and deaths highlighted for every single game you play. if you overperform the expected kills on the graph, you'll see the sbmm system instantly punish you in the next game for that, and if you underperform, you'll see the sbmm hand you a bunch of kills next game.

What is the easiest Halo game? ›

Halo 3 ODST

By far, the easiest Halo campaign on legendary is Halo 3 ODST. Being the shortest of the Halo games, ODST already has a leg up on difficulty based on time to complete alone, but it is also one of the series's fairest feeling games.

What is the shortest Halo game? ›

This was almost the shortest game ever. - Halo 3: ODST.

How long does it take to 100% the Master Chief Collection? ›

How long does it take to beat Halo: The Master Chief Collection? The estimated time to complete all 400 Halo: The Master Chief Collection achievements is 300-500 hours. This estimate is based on the modal completion time from 253 TrueAchievements members that have completed the game.

Has Master Chief Collection been fixed? ›

Halo: The Master Chief Collection has released a new update that fixes common bugs and makes a big improvement to the classic version of Halo 2's multiplayer. This is the first update for Halo: The Master Chief Collection since July of last year.

Is Halo Master Chief down? ›

User reports indicate no current problems at Halo

The franchise is currently managed and developed by 343 Industries, and owned and published by Xbox Game Studios.

What Halo games are missing from the Master Chief Collection? ›

Halo 3: ODST and Halo: Reach were not released alongside the original Halo: The Master Chief Collection (MCC) in 2014.

How active is Halo Master Chief Collection? ›

Halo: The Master Chief Collection
MonthAvg. PlayersGain
Last 30 Days3,287.7+23.9
August 20243,263.8-519.6
July 20243,783.4-17.9
June 20243,801.3+213.0
54 more rows

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